Electron
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BugSplat supports the collection of both (native) and crash reports. Native crashes are generated via and BugSplat requires symbol files in order to calculate the call stack.
BugSplat will automatically resolve Electron framework symbol files when calculating call stacks. However, if your application includes native add-ons or is packaged with you will need to upload application-specific symbol files to see full native call stacks. All symbol files must be uploaded to BugSplat via , , or manually via the . More information about uploading symbol files to BugSplat can be found .
BugSplat-node can also be used to collect and events in your application's JavaScript code.
Configure to upload crash reports to BugSplat using the following steps. BugSplat will automatically download Electron and Electron Framework symbol files. If your application uses , you will need to generate and upload symbol files to resolve call stacks correctly.
Add a database
property with the value of your BugSplat database to package.json
. Be sure to replace your-bugsplat-database
with the actual value of your BugSplat database.
Next, call crashReporter.start
as shown in the example below. You may optionally pass globalExtra values for key
, email
, comments
, notes
, and ipAddress
.
Note that the globalExtra
fields will be sent with crashes captured on all processes:
Generate a crash in one of the Electron processes to test your BugSplat integration:
Install bugsplat-node via the following command:
Next import
or require
BugSplat in both your main and renderer threads.
In addition to the configuration demonstrated above, there are a few public methods that can be used to customize your BugSplat integration:
Create an error handler for uncaughtExceptions
and unhandledPromise
rejections. We recommend you quit your application in the event of an uncaughtException
or unhandledPromiseRejection
. You may also want to add code to display a message to your user here:
Add the error handler created above to uncaughtException
and unhandledPromiseRejection
events:
Reloading or quitting the application is sometimes desirable when an error occurs in the renderer process. The following is an example of how to invoke the main process from the renderer and quit your application in the case of an unhandled exception in the renderer:
Test BugSplat by throwing a new error in either the main or renderer process:
You may see the following error in the console:
If you see this error, modify your index.html file to allow report upload from the renderer process:
To upload source maps, add a symbol-upload script that uploads all your build's .js.map
files:
That’s it! Your Electron application is now configured to upload crash reports to BugSplat.
For more information on configuring electron.crashReporter
including adding properties to individual processes, please see the .
Navigate to the page in BugSplat. You should see a new crash report for your application. Click the link in the ID column to see details about your crash on the page:
If your application uses a , you must generate and upload symbols for each binary and for every build.
Use and the -m
argument to generate and upload .sym
files from your application binaries automatically. You can run symbol-upload without any arguments to view all available options.
Alternatively, you can add a build step to generate and upload .sym
files for your node native addon using standard Breakpad tools. To generate symbol files, you can run with a path to a .node
file after the Node Native Module build or rebuild step if you're using a tool like . Once you've generated a .sym
file for your .node
native module, the .sym
file can be uploaded via , or manually on the page.
Verify that your node native addon .sym
files show up on the page. Be sure to upload symbols for each released version of your application. Integrate or into your build and release processes for best results.
To configure reporting of JavaScript or TypeScript errors in your main and renderer processes, please see our documentation for installing and configuring .
Many Electron applications run multiple node.js processes. For instance, the application runs both a and a process. You must require bugsplat
in each process you want to capture errors. To capture errors in the renderer process, add the following to renderer.js:
If you're using TypeScript or another language that compiles to JavaScript, BugSplat can map uglified and minified JavaScript function names, file names, and line numbers back to their original values via .
Run your application and generate an error report. Navigate to the page in BugSplat to view reports for the application you just configured. Click the link in the ID column to see details about your crash on the page:
BugSplat loves open-source software! If you have suggestions on how we can improve this integration, please reach out to support@bugsplat.com, create an in our or send us a .