Unreal Engine Plugin

🏗 Installation

You may choose to add BugSplat through the Unreal Marketplace or add the plugin to your Unreal project manually.

Install from Marketplace

Install BugSplat from the Unreal Marketplace

Install Manually

  1. Navigate to your project folder containing your [ProjectName].uproject file.

  2. Create a Plugins folder if it does not already exist.

  3. Create a BugSplat folder in the Plugins folder and copy the contents of the bugsplat-unreal repo into the BugSplat folder.

  4. In the Unreal Editor, ensure you can access the BugSplat plugin via Edit > Project Settings and scroll to the BugSplat section under Plugins.

⚙️ Configuration

BugSplat's Unreal plugin currently supports adding crash reporting to Windows, macOS, Linux, Android, and iOS games. With a few clicks, the BugSplat plugin can be configured to automatically upload symbol files so crash report stack traces display function names and line numbers.

To get started, generate a Client ID and Client Secret via the Integrations page.

Next, open the BugSplat plugin menu in the Unreal Editor via Edit > Project Settings. Scroll to the BugSplat section of Project Settings and add values for Database, Application, Version, Client ID, and Client Secret:

Windows, macOS, and Linux

BugSplat leverages Unreal's CrashReportClient to provide crash reporting for Windows, macOS, and Linux games. Be sure to update your project settings and enable Include Crash Reporter and Include Debug Files in Shipping Builds:

To configure CrashReportClient to post to BugSplat, the DataRouterUrl value needs to be added to DefaultEngine.ini. The bugsplat-unreal plugin automatically updates the value for DataRouterUrl when the Update Engine DefaultEngine.ini option is enabled. Please note the DataRouterUrl value is global and is shared across all packaged builds created by the affected engine. To override the DataRouterUrl value a package build uses, you may optionally use the Update Packaged Game INI button under the Tools section.

In order to get function names and line numbers in crash reports, you'll need to upload your game's .exe, .dll, and .pdb files. To upload debug symbols for reach build, ensure that the Enable Automatic Symbol Uploads option is selected. When selected, a script to execute will be added to the PostBuildSteps field in BugSplat.uplugin. The symbol upload script will run automatically when your game is built.

iOS and Android

Before attempting to use the BugSplat plugin to capture crashes on Mobile, please ensure you've completed the iOS and Android quickstart guides.

In order to get function names and line numbers in your iOS crash reports, please make the following changes in the iOS section of Project Settings.

OptionValue

Generate dSYMs for code debugging and profiling

true

Generate dSYMs as a bundle for third-party crash tools

true

Support bitcode in shipping

false

To enable crash reporting, ensure the Enable iOS Crash Reporting and Enable Android Crash Reporting options are selected.

Note that sometimes iOS applications won't crash while the USB cable is connected. If this happens, disconnect the USB cable and re-run the application to trigger a crash.

Xbox and PlayStation

BugSplat can provide instructions for implementing Unreal crash reporting on Xbox and PlayStation. Please email us at support@bugsplat.com for more info.

🏃 Usage

Once you've installed the plugin, add the following C++ snippet to your game to generate a sample crash.

UE_LOG(LogTemp, Fatal, TEXT("BugSplat!"));

Run your application and submit a crash report.

On Desktops, submit a crash report via the Unreal CrashReportClient dialog that appears at crash time. We have developed a handy guide on how to customize the Unreal CrashReportClient dialog available here.

On iOS, after a crash occurs, restart the game and tap the Send Report option when prompted. On Android, crashes are submitted automatically at crash time.

Once you've submitted a crash report, navigate to the Crashes page. On the Crashes page, click the link in the ID column.

If everything is configured correctly, you should see something that resembles the following:

🧑‍💻 Contributing

BugSplat ❤️s open source! If you feel that this package can be improved, please open an Issue. If you have an awesome new feature you'd like to implement, we'd love to merge your Pull Request. You can also send us an email, join us on Discord, or message us via the in-app chat on bugsplat.com.

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