DefaultEngine.ini
to {{output directory}}\Engine\Programs\CrashReportClient\Config\NoRedist
making sure to create folders that don't exist (where{{output directory}}
is the location of your packaged build).DefaultEngine.ini
to {{output directory}}\Engine\Restricted\NoRedist\Programs\CrashReportClient\Config
making sure to create folders that don't exist (where{{output directory}}
is the location of your packaged build).SendPdbs
command line utility. SendPdbs
can be downloaded either by clicking here or via the SendPDBs doc. Run it from your build folder using the following commands.-CrashReporter
flag to PackageBuildLinuxServer.bat
-ExecCmds="debug crash"
CrashContext.runtime-xml
file attached to Unreal Engine crash reports. In addition to the values that are provided by prebuilt versions of Unreal Engine, we support a few values our customers have added to their customized engine builds. You can add the following XML fields as child properties of RuntimeProperties
:DataRouterUrl
specified in DefaultEngine.ini
you can enable the Forward Crashes option under the Privacy tab on the Settings page. Forwarding crash reports to Epic is useful when a crash in your game is caused by the underlying engine and you are working with Epic Games to resolve the issue. If the Forward to Epic option is enabled, an Epic Correlation-ID will be added to the description of all Unreal Engine crashes that were successfully forwarded to Epic.