com.bugsplat.unitypackage provides crash and exception reporting for Unity projects. BugSplat provides you with invaluable insight into the issues tripping up your users. Our Unity integration collects screenshots, log files, exceptions, and Windows minidumps so that you can fix bugs and deliver a better user experience.
BugSplatpassing it your
Application.versionfor application and version respectively.
BugSplatinstance. These default values will be used in exception and crash posts. Additionally, you can tell BugSplat to capture a screenshot, include the Player.log file, and include the
Editor.logfile when an exception is recorded.
BugSplatcan be overridden in the call to
Post. Additionally, you can provide a
Postthat will be invoked with the result once the upload is complete.
LogMessageReceivedcallback. When the BugSplat instance receives a logging event where the type is
Exceptionit will upload the exception.
UnityCrashHandler. If your game contains Native Windows C++ plugins,
.pdbfiles in the
Assets/Plugins/x86_64folders they will be uploaded by BugSplat's PostBuild script and used in symbolication.
MinidumpPostOptionsparameter and a callback. The usage of
callbackare nearly identically to the
ExceptionPostOptionsthe example listed above.